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While most of you will like the new weapons for their perks or stats, I actually felt like the new batch of exotic items in this expansion are lazy in terms of design, starting with the re-appearance of the Gjallahorn. Of course, new weapons and equipment are available, as well as neat new sparrows, ships and all sorts of cosmetic additions. Starting with the obvious would be the maximum light level obtainable, now going to 385 and 400 (once the Heroic mode is activated on the new raid). Disappointing in comparison to the better told story, missions and lifespan of the main “solo” experience found in Destiny: The Taken King.īut let’s get that deep into the main story and concentrate on other innovations added to the game in general. Locking themselves in a replication room, the Siva threat was contained, with only Saladin and Effridet surviving this threat, making them the last Iron Lords, and the death of the others was honored with the Iron Banner tournament, the crucible everyone played throughout the first two years of the launch of Destiny. Sadly, while my explication may sound complicated and an adventure that will last you for a long while, the story missions can be counted with both of your hands, with only seven new missions adding around 4 hours of gameplay even when taking your sweet time to finish them. And so we are told of the sacrifice these Iron Lords did to save humanity from something called Siva, a technology actually built by mankind, which was supposed to be the answer to all of our problems and speed colonization of other planets. But although the entire plot is centered around them, and your journey to become the next Iron Lord, we yet still learn very little like with The Dark Bellow, with stories and legends only told by grimoire cards or a few cutscenes starring Saladin (voice by Keith Ferguson, who also happens to be the voice of Reaper in Overwatch).
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This new extension is based on the legendary of the Iron Lords, which were led by Saladin, now the last of them. Yet despite all the criticism and its redundant aspect, heavy focus on farming, new and veteran players still play the adventure, and servers still continue to run properly.
#Destiny rise of iron soundtrack update#
You see, the Taken King expansion, out in September 2015, was probably what player believe the best expansion to the game after the two very short and simple The Dark Bellow and House of Wolves Expansions. Followed by a free Update in April, Destiny: The Taken King expansion got a boost of life with a return to the Prison of Elders, revised with Taken themed confrontation, but also various fixes, higher light levels and more. Out since September 20, Lords of Iron marks the end of an epic saga. So what is new in Destiny: Rise of Iron and is it a fit evolution of the universe? And was the ditch of the old generation beneficial for the developers to go wild? Following the major fully-fledged expansion pack Destiny: The Taken King which got me personally hooked again for a long while, comes Destiny: Rise of Iron, the now fourth expansion dropping a new raid, new story and missions. Now officially entering its third yearly development cycle, Activision and Bungie’s Destiny is continuing its seasonal expansions (now becoming a yearly Fall follow by Spring DLC every year) to give more farming fuel for its loyal players.